Hi,
I have (dozens of) thousands of assets (images) in my game called regularly via Resources.Load() and this sometimes causes lags. I was wondering if there was a best practice to arrange them better among the files.
For Resources.Load():
Is having thousands of images in a single folder a bad idea?
Is arranging them among dozens of folders or among long paths of folders an even worse idea?
Thanks, but if I’m not misunderstanding you, what would be the point of addressables if I don’t intend to remove any assets from my build? Also, all my assets are potentially used in the same scene.