Storing away monsters

I’m working on a mon game (Pokemon, Digimon, Monster Rancher, etc) and i’m having a hard time figuring out how i want to handle the stored, monsters should i put them in some kind of array or list not to mention what i also have to do with their stats. can anyone suggest how to proceed?

It sounds like you need a class to describe monsters(possibly one for each monster, inherited from a base class) and then hold instances of that class (or those classes) in a List.

If you mark your class as Serializable then you will be able to edit the properties of the monsters in the Unity inspector.