Hi,
Some of my gameobjects have scripts that tend to have 10+ variables that game designers need to tune them at runtime and since the value at runtime is lost back in editor, they write the values down on a piece of paper and then put them back!
Please do correct me if I’m wrong but IIRC, from my kinda old knowledge of Unity’s internal system, play mode is a different scene node from the editor and it’s not possible to send back data to editor from play mode.
So I think it’s down to storing the values temporarily in a file, via serialization(?), and have a load button for those scripts to know how to open those [probably] text files and put data back.
Any help or sample to do so is appreciated.