# Storing data between different projects

**URL:** https://discussions.unity.com/t/storing-data-between-different-projects/517719
**Category:** Cloud Save
**Created:** [October 18, 2013, 4:41pm UTC](https://discussions.unity.com/t/storing-data-between-different-projects/517719 "2013-10-18T16:41:24Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![BohdanKornienko](https://avatars.discourse-cdn.com/v4/letter/b/e68b1a/32.png) [@BohdanKornienko](https://discussions.unity.com/u/BohdanKornienko)
#### Post date: [October 18, 2013, 4:41pm UTC](https://discussions.unity.com/t/storing-data-between-different-projects/517719/1 "2013-10-18T16:41:24Z")

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Hello to all!

I have two games (let’s name it game1, game2) which i compile to Web Player.  
So, i need store some data (one int and on string, for example) somewhere where i can get from game1 and game2. That’s all will be in one computer.

In begin i try PlayerPrefs but it’s not working for different links.

May be i can write it in some file on file system. But I’m not sure where browser will have permission for it. And possibly from Web Player create and write files?

Thanks in advance!

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### Author: ![BohdanKornienko](https://avatars.discourse-cdn.com/v4/letter/b/e68b1a/32.png) [@BohdanKornienko](https://discussions.unity.com/u/BohdanKornienko)
#### Post date: [October 18, 2013, 4:42pm UTC](https://discussions.unity.com/t/storing-data-between-different-projects/517719/2 "2013-10-18T16:42:51Z")

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Also i read this article: [http://answers.unity3d.com/questions/287582/custom-editor-window-to-create-and-store-item-data.html](http://answers.unity3d.com/questions/287582/custom-editor-window-to-create-and-store-item-data.html)

Good one, but there said for Web Player is no good.

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### Author: ![Dustin-Horne](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/dustin-horne/32/327577_2.png) [@Dustin-Horne](https://discussions.unity.com/u/Dustin-Horne)
#### Post date: [October 18, 2013, 6:49pm UTC](https://discussions.unity.com/t/storing-data-between-different-projects/517719/3 "2013-10-18T18:49:26Z")

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Security sandboxing is likely going to prevent this from working. Your best bet is to use an external source (such as a web service) to persist the data and retrieve it from the same service for both games.

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### Author: ![BohdanKornienko](https://avatars.discourse-cdn.com/v4/letter/b/e68b1a/32.png) [@BohdanKornienko](https://discussions.unity.com/u/BohdanKornienko)
#### Post date: [October 21, 2013, 4:35pm UTC](https://discussions.unity.com/t/storing-data-between-different-projects/517719/4 "2013-10-21T16:35:37Z")

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> [@Dustin Horne](#):
>
> Security sandboxing is likely going to prevent this from working. Your best bet is to use an external source (such as a web service) to persist the data and retrieve it from the same service for both games.

Thanks for answer, but i forgot to add one thing.  
In my application I’m use Photon Cloud. And from one application can join many users.

I looking for way to store data locally for current user.  
This his identify data.
