Storing data for 30+ characters. (Database, textfile, etc)

Hey geeks! I need help to find some solution to store a not verry big amout of data, for about 35 character. I have to be able to save information such as: a picture of the character, character name, how much the character has evolved at the level (Characters evolve when they complete tasks), and some short information about the character. Im not sure about `PlayerPrefs` but iv'e heard that it only keeps that for one (1) game session. Corret me if im wrong! I need some ideas on how i can store this data locally. Brainstorm me!

Texfile, XML, SQL database, MS SQL, Access database are some options that im not sure if they work.

Cheers! //Tommy

Yes, you heard wrong. PlayerPrefs preserves data locally between sessions, so its ideal for local save-game data, local highscores, etc.

If you need the data to be available and shared between users on different computers (i.e. a shared internet-based scoreboard or profile system), you'll need to look into a server-scripting and database based solution.

You could use PlayerPrefs for it using a lot of values that are named like char35Name and so on. A better approach would be to use an external method like a database.

Basically you can use anything .NET, so you could write your own class for all the data handling.

Depends entirely on whether you wish to deploy it for Web or whether it is a Stand Alone game.

If it is for web, you could store the data in some Database (MySql) and send the data to Unity using the WWW class - Eg: http://www.unifycommunity.com/wiki/index.php?title=Server_Side_Highscores

If you want to send the data as an XML file, then you can use this forum post: http://forum.unity3d.com/threads/38789-Unity-gt-Php-gt-MySQL-gt-Xml-gt-Unity

For Stand Alone Games, you can write a Save file and use the File reader to access the file.

you can use Siaqodb http://siaqodb.com/?p=482, has very simple API, fast, small footprint, etc