Storing data for armour,weapons,etc?

What structures or methods do people use to store data for weapons, armor, etc in an rpg? Need some ideas because it’s gonna be different data types that I want to be stored in the same object. O_o

Should I use a bunch of structs?

For example, I’m storing data about the char in an ini file (for now). I want to store the name of the current equipped weapon there, then when the player loads, it gets the stats for the current equipped weapon, armor, jewelry.

If you don’t have to store very much data, you could just use PlayerPrefs.

No it’s alot. Actually hundreds of items.

What sort of platform(s) are your aiming for? You could use .net serialization to various formats or a database solution such as SQLite.