Storing In-App-Purchase Consumables

Hello!

What is the best way to store IAP consumables? PlayerPrefs came to my mind but I’ve heard that they are not reliable enough.

Since PlayerPrefs are not save, you would need to encrypt them, an alternate way is using the binary format, the only downside is it wont work for web. For web you would need to save it on a server.

There is also the same tutorial made by Unity, but can't find it yet.