I am in the process of making a game, where there will be randomly generated a lot of planets. Atm. I’m making the “proof of concept” and are using spheres to represent each planet. When you click a planet it is selected and various information are to be shown on the gui, like name, planet type, size, etc.
My question is: How would I go about storing the information “in” the spheres? Attaching a script to contain the values won’t work if I random generate a lot of planets.