I have need to record both the length of time a key has been depressed for, and expanding beyond this to store joystick movements. What data type and method can I use to store joystick movements?
I am trying to apply an equal and opposite force automatically to an object by creating a method that will run upon user key or joystick input and apply the opposite of input after input ceases.
Use the input manager built into Unity3D (Edit -> Project Settings -> Input)
The keys defined here have a couple of variables that I think have exactly what you need.
The reference to what they are you can see here
Btw nice title, I didn't know keys could be sad.
If you want to make your own code
Get 2 states stored
Pressed this frame
Pressed previous frame
if !pressed previous frame and pressed this frame means key is held down
while it's held down ( update routine)
Increase a time value.
And presto chango you have a measurement system in code for the time it has been measured
Just don't forget to reset it if needed.