Storing mobile data - limits on mobile

Is there any limit to how much data you can store on mobile?

What if you’re streaming/downloading and storing an entire 500 MB scene?

Is the only way to store data on mobile via PlayerPrefs?

1 Answer

1

You should use BinaryWriter to write directly to the disk. There shouldn’t be file size limits.

I believe I read somewhere that the limit was 4 or 8GB on iOS/Android. You may want to rethink downloading that large of a scene, users will burn through their mobile data very quickly with that kind of streams and could take a long time to download.

What I should have said was, any file size limit (which I still can't find reference to) shouldn't be the limiting factor, since loading a 4GB scene file into memory isn't really practical - let alone downloading it, as you mentioned.