Hi,
We have some files in our project that we’d like to store on the asset server. However, we don’t want them included in the project when it gets built (and we don’t want unity to attempt to compile them).
Is there a ‘safe’ folder I can put the files in so they get commited to the asset server but not Unity?
Thanks,
Tony
I don’t think so. I have searched for this as well, since I usually keep my source files (PSDs, incremental 3d files) in a subdirectory of my final asset directory. You could probably use a external source control application, instead of Asset Server, to store them in a non-unity project directory instead. Personally I’ve just changed my workflow and behavior, but I’d love to hear if someone has an alternative for this. I’d really like to see a simple checkbox in my Project view that I could click to “ignore” certain subdirectories for compilation/import.
Sorry I’m not much more help.
There is no folder to not have included aside of it not being present within assets at all I fear.
The asset server is meant to reflect the state of the project as it is inside of unity, in its whole (including cache) and does not offer any “holes” to selectively prevent objects etc from going there or include stuff thats not unity managed