Storing playerprefs as string in inputfield.text

Hi everyone, is there a way to pass a given playerpref as a string so that it displays on an input field text?

public InputField textbox;
public string score;

void awake() {
textbox = GameObject.Find ("textbox1").GetComponent<InputField> ();
}

void update(){
PlayerPrefs.SetString("Score", score);
}

public void scorePoints(){
score+1;
}

textbox.text = score.ToString();

Got the answer!

textbox.text = PlayerPrefs.GetString("Score");