Hi,
Can anybody explain why this code results in 10 objects on the screen (as I would expect):
function drawBricks() {
for(var x=0; x<10; x++) {
Instantiate(Resources.Load("myPrefab"),
new Vector3((x * 2f) - 5f, 0, 0),
Quaternion.identity);
}
}
… but this code results in me only getting one object created on the screen? (the first one):
function drawBricks() {
var brick:Rigidbody;
for(var x=0; x<10; x++) {
brick = Instantiate(Resources.Load("myPrefab"),
new Vector3((x * 2f) - 5f, 0, 0),
Quaternion.identity);
}
}
I don’t understand why storing the result in a local variable matters? I thought perhaps if I don’t store a reference to the instantiated object then perhaps it will get garbage-collected or something, but that doesn’t explain (in my head) why the first one remains but none of the subsequent ones get created.
Thanks for any help. I find this very confusing!