I made $500 using Unity to develop an application for a professor at FDU. He wanted a menu driven program with interactable 3D geometry that would look and perform the same on computer, web and mobile. Those requirements just screamed unity lol. I also made some stuff in flash for $30 an hour⦠and then it got scrapped when Appleās new version of Java (the first release of Java 7) broke Adobeās ipa exporter lol. I even got to work with SandSwept briefly for $1000 monthly to do general programming stuff (mutual termination when school picked up).
So far, I have completed less than 3 of my own games and have sold none. I bet the ending of that story was very disappointing
I mean thatās right youāve been making games and music for over 200 years now LOL.
Wish my life was that prosperous to want to live 200+ years haha.
Not really game, but game graphics⦠I made some flower models to Turbosquid. I kinda forgot that for a while, and after 4 months, I re-visited my Turbosquid page, to see that I sold it not only once, but TWICE! I earned like 10$ with it (after TSq cut, taxes, etc), that I couldnāt even get (because didnāt have an ITIN number back then), but that was thrilling, and a great experience
With my 4 games Iāve made a grand total of $18.50 through Kongregate in the past 3 years. At this rate Iāll only have to wait another 4-5 months before I can access my money! The anticipation is palpable!
I wrote an arcade game for an Acorn Atom. It was published as basic code in the Sept '83 version of Computer and Video Games. I got paid £20, which for a teenager back then was a boat load of money.
I bought a quadcopter and crashed it. I wanted to practice flying again on a simulator but couldnāt find one, so i made one myself. Itās still selling an average of 30 copies a day and to date has sold almost 40,000 copies.
My first game, a webplayer game, has earned a whopping ~$0.50 from having on it hosted on a couple of game portals for a year. So that doesnāt count.
My second game, released on Android, had someone actually purchase the upgrade IAP. But that was just $0.99 minus fees, so that really doesnāt count either. However, with about 275 downloads it has managed to earn me about $7 in ad revenue since release, so there we go haha. Even though thatās such a small amount, it still feels awesome. I like to think of it as all the people who played my game chipping in to buy me a six pack
It was a trip to get money from Microsoft on my first Xbox Live Indie Games game. The funny thing is, I would have marked it as free if that was an option, since I just mess with making games to have some fun. My first one made a few hundred dollars and my second made $3000. It was enough to later help justify buying a Unity Pro license (and way too many Asset Store things), so thatās kinda cool.
As a rough guess, your game can pull in about $1 per 1000 plays on Kongregate. However, the biggest cut you can get from their ad revenue is 50% by including their API and remaining exclusive to their site, so you only get 50% of the money your game gets goes to you.
If youāre looking to make anything more than a bit of pocket money, Kongregate probably isnāt the place.