In short, I thought a lot about this in the past. I would come up with a story and then when starting to create actual gameplay I would change it and keep up with the story so something simple would actually take a lot longer to code/model because of the story that I wanted to tell.
However, a couple of months ago I got advice to make gameplay (of course have some idea what story will look like ie. Horror, Adventure etc.) and after the gameplay (or at least a part of it) add a story that will be able to correspond to the current gameplay that I have.
Now I have a different problem. I have gameplay but the story doesn’t feel very good. Perhaps I misstook the advice I got for games that are not heavily story-driven. But in my creation of current game (FPS Horror), I made most of the things that I wanted. Inventory system, mechanics, monster and furniture (models and animations) even the actual map and some more extras like puzzles.
So the gameplay is pretty much all set. I just lack the story. It’s not that I didn’t have any idea how the story will go but I still need to tweak the gameplay to match the story once again.
Now my question is what do you guys think about this? Should we create more then just a concept before creating a game, leave full story after the gameplay. Create full story/storyline and then start creating gameplay?
Either way I would like to discuss about this more, and if anyone has any advice it would be most welcome.
-Axternaly