Storyboards leave a transparent, one pixel border on screen edges

Hi All,

Versions
Unity: 2019.4.40f1
HDRP: 7.1
Cinemachine: “Major 1 Minor 6”

Pretty much just what the title says. When I try to use a storyboard cover the screen completely with a black sprite, there is a completely transparent edge to the storyboard that does not get covered. I have used all kinds of sprites, and messed with just about every setting in the Cinemachine Storyboard component. I can make the storyboard smaller easy enough, but I just cant seem to cover the perimeter of the screen.

I have encountered this issue in editor, on standalone, and Xbox Series S/X.

Any advice would be very much appreciated.

Can you try upgrading to the latest Cinemachine 2.9.5? Does it still happen?

Updating to 2.9.5, along with setting my Storyboard component to a larger than the screen image, and then “crop image to fit”, seems to have worked in editor and on a PC build. Thank you!

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