Unity’s STP upscaling filter is quite impressive. However, I’ve noticed that it causes significant artifacts in areas where depth of field blurs the image. The artifacts appear as shimmering, MPEG-like blockiness, and overall unstable pixels.
Is this a limitation of STP or is there a way to fix it on my side?
Additionally, I’ve observed that when the frame rate drops below 60 FPS, the quality of the image produced by STP seems to decrease. I suspect that this is expected behavior, as fewer frames are available to reconstruct the image?