Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge, discover, survive. “Every decision you make will have an unforgettable consequence.”
Engross yourself in an infinite procedurally generated world above and below that is never the same twice. Discoverer unique biomes ranging from lush colourful reefs to deep and dark trenches filled with hundreds of fully interactive marine wildlife. Take on swirling stormy waves or kick back and enjoy a calm sunset, all from a fully dynamic day/night weather system. Do you have the guts to take on Mother Nature and put your survival instincts to the test?*
Stranded Deep achieves to create a whole new simulation genre by taking you on an adventure that will keep you wanting more. Supernatural horrors are a thing of the past, experience what a true horror is like.
KEY FEATURES
Infinite procedurally generated world with detailed biomes
Custom built water with realtime buoyancy, subsurface scattering, edge-based depth, and foam
Dynamic weather and day/night system effecting environment
Detailed survival aspects and interaction
Unique item crafting and combination
Endless underwater environments above and below with deep sea exploration
In game achievements, unlockables, statistics and rewards
Multi-platform support (Mac,Linux,Windows)
Controller support
Oculus Rift support
More to come.
Stranded Deep is a survival role playing horror created inside of the Unity engine by BEAM Team Games.
You can follow our development on our site and hear the latest updates from our social medias. If you have any question contact us directly.
He did it, he did it! He created the thread! But seriously, it’s amazing, especially doing it in a day. Are you going to end up doing like an island survival thing or will the whole game be based on the boat? Will there be a story?
To be honest i have no idea. I’m thinking some type of random events along your adventures (weather, debris, more survivors? :P)
We’l just have to wait and see.
This looks really fantastic, but you have to assume that you’ve got to take it off that boat and onto an island or something. I agree though that there’s something there… you just have to figure out where to go with the idea
EDIT: Actually, onto a ghost ship would be nice. A big cruise liner.
Here’s some idea, have the shark drag you underwater when it bites you! Oh and water droplets on camera!
As for survival you can have a goal to reach shore, and you can paddle but that uses up food which you pick up in water. Also you can find fragments of map that will help you reveal where island is. Maybe add some survival score and have it getting harder (more sharks, weather conditions, etc) as time goes.
You find random debris along the way that allows you to continue. Getting into the water should also be possible. Think of the adrenaline rush when you are forced to leave the boat. A shipwreck could be useful. finding a piece of wood that works as a paddle for example can be difficult because the current is pushing it away from the boat and requires you to swim and get back.
to enter the shipwreck you have to dive, so you also have air. I think an abandoned oil rig would be possible too and a possible stop before you get to an island.
The shark attack event definitely needs improving, ive got a few ideas.
Make sure you check out the video before commenting
Id like to keep this game as realistic as a game possibly can be. On that note, crafting would be quite cool, but a pain in the a#% to get working nicely, nothing detailed like minecraft, more of a combination of items.
Oil rig sounds interesting, but as far as i know they’re always located near shores so that would defeat the structure of the game (being stranded).
I might take a few notes out of the cast away film
You could turn this into one the first “3D casual games” :
Where you’d have to jump from lifeboat to lifeboat, and if you miss, there’s a shark waiting for you …
You could pump up the gameplay by adding obstacles, different jump distances, lifeboats being pierced (therefore slowly drowning), different sea currents, pumps to reinflate pierced lifeboats, etc …
But the ambiance is really good like it is : alone in a wide, wide sea, with absolutely no life in the horizon.
p.s : prepare to be the new “Slender trend” you should release it fast imho
Few thoughts:
I’ve considered a day/night cycle but after much tinkering it seems very… ugly and can ruin the ambience which is shown in the video. Would players mind no day/night cycle?
Wandering if i should take the player to new destination, islands, wreckages, etc but i think it may be very disjointed. I wanted it to be simple, and thrilling.
I had plans to have a rescue helicopter team eventually find you after a random set of days between 7 and 10 (included day/night cycle). In order to survive those days you have to acquire foods, to get consumables you have to… get dirty with the sharks. This is a much more simple approach, possibly include this as a separate gametype?
I’ve also wandered if i wanted to keep the game ‘endless’ i have a habbit of making games that are wave based and never ending. Im not sure if this is a good thing or a bad thing, i guess some players like to finish what they started, other dont want it to stop…hmmmm.
Tigers ! Trust me. They are as cool as snakes on a plane
but srsly. You should keep it really simple. Dont be afraid to see it more like an experience instead of forcing traditional gameplay mechanics. Let him die after a couple of days. Make it surreal without telling the player, that he has died. Add sick shit
WOAH! The start of the video seriously shook me, i got hit by an overwhelming sense of dread and isolation… which ended when the shark actually attacked. I recommend you read frictional games blog if you haven’t already, it explains a lot of gameplay decisions in Amnesia. I cannot believe you did this in 1 day, it’s incredible. I think you’re onto something really powerful here and it would be really stupid to not fully throw yourself into this project (just my personal opinion), here are my thoughts:
You are stranded on a massive boat (cruise liner?) which has been devastated by some catastrophe whilst out at sea. You explore the boat (mostly linear) and piece together what has happened as you absorb the atmosphere and solve puzzles to progress (think any disaster boat movie where parts are flooded, blocked, fire’s, electrical hazards, you need to find fuses…etc, you can get really creative here tho), this is punctuated by sections of immense fear where you force the players into the water… Whilst exploring the boat you make the players feel uneasy by hinting at what caused the ship to break down in the first place, why rescue isn’t coming and why they should be afraid of that, perhaps there is something else on-board the ship that has risen from the deep…
I think “amnesia on a boat” is unique enough for a really incredible experience, but there is so much you can do with the setting that could really make this game stand out.
As greg said, stick close to amnesia, You could seriously make a lot of money from this if you do it right
And no it wont be the next slender game, you know why? because the slender fan boys probably don’t own unity pro to make that pretty water! haha
Thats another thing, I think this is one of the first projects ive seen which really high lights the fantastic work you can produce with unity pro. The water and the atmosphere is just incredible and I really think unity should step in here and just give you a pat on the back, maybe back you on the project to get something nice made to showcase unity. might sound over exaggerated but I really believe it has that potential.
Fuck that, think about making an incredible experience that will captivate people, think about watching them play the game and the emotions you’ll inspire in them and think about how it will feel on a personal level to bring your imagination to life for others to experience!
(i know i’m being an idealist here but money and art shouldn’t collide… they do, and we all think about the $, but i wish they didn’t)
Great project! I also think this has a lot of potential.
I would recommend changing the music you’re using when the shark attacks, it’s not really fitting the scene, something much more tense will improve the overall player’s experience
Exactly! But I’m sure there will be a few attempts. There’s going to be a lot of sleepless nights ahead. It’s a race against time now really, hopefully nobody takes the idea into their own hands. I do like a bit of competition though.
I have a few issues with keeping the hunger system as realistic as possible, turns out their arnt many food resources in the sea…who knew
I’ve got a few ideas though, the game should be at a standard level within a weeks time.
So what if there is a lack of food resources? Let the player starve a bit, try to capture the weakness and desperation, that would fit better i think than the constant food hunt (which can still co-exists of course).
Also don’t make him stranded on an island or stuff like that, would totally ruin the feel of the game.