Strange 3D Physics Bug

Hello,
I was away from the Physics for a long time (4-5 months) (except Rays). Now I need physics it gives me a Strange problem. This only occurs in 3D not 2D.
I have a sphere with rigidbody. At first it works fine but when I rotate the Capsule the sphere becomes neither moves with capsule nor falls down
2194546--145630--W Ph.png Like this. After the capsule has moved away completely the sphere falls down.
This works fine with 2D like this2194546--145631--Right Ph.png .
I am using Unity 5.1. (Thanks to @Metron :smile:).
I havent tested this kind of movement in Unity 5. But I think I worked in 4.5 and 5.
Thanks :smile:

and this was strangely solved by adding a rigidbody to capsule. But thus will add meaningless load on CPU :frowning:

Any colliders that is moving should either way have a Rigidbody attached to not have to recalculate the static collision data, so you’re all good! :slight_smile:

:eyes: I did not knew about it thanks :slight_smile: