Hey, i’ve decided to askon here as ive searched and searched to no avail.
I’m trying to build a simple unity project for android and when i build it i get this error.
Error building Player: Win32Exception:
ApplicationName=“C:\Users \Jamie’s \AppData \Local \Android \android-sdk \build-tools \21.1.2 \aapt.exe”,
CommandLine=‘package
–auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S “res” -I
“C:/Users /Jamie’s /AppData /Local /Android /android-sdk /platforms /android-18 \android.jar” -F bin/resources.ap_’, CurrentDirectory=‘Temp/StagingArea’
and when i build & run i get:
Error building Player: Win32Exception:
ApplicationName=‘C:/Users/Jamie’s/AppData/Local/Android/android-sdk\platform-tools\adb.exe’,
CommandLine=‘devices’,
CurrentDirectory=‘C:/Users/Jamie’s/AppData/Local/Android/android-sdk’
I’m on windows 8.1 and using jdk7 if they matter.
Editor log since updating the sdk
Below is the last report from the editor log
Used Assets, sorted by uncompressed
size:
3.4 kb 0.1% C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll
AndroidSDKTools:
root :
C:/Users/Jamie’s/AppData/Local/Android/android-sdk
tools :
C:/Users/Jamie’s/AppData/Local/Android/android-sdk ools
platform-tools:
C:/Users/Jamie’s/AppData/Local/Android/android-sdk\platform-tools
build-tools :
C:\Users\Jamie’s\AppData\Local\Android\android-sdk\build-tools\21.1.2
adb :
C:/Users/Jamie’s/AppData/Local/Android/android-sdk\platform-tools\adb.exe
aapt :
C:\Users\Jamie’s\AppData\Local\Android\android-sdk\build-tools\21.1.2\aapt.exe
zipalign :
C:\Users\Jamie’s\AppData\Local\Android\android-sdk\build-tools\21.1.2\zipalign.exe
java : C:\Program
Files\Java\jdk7\bin\java.exe
Error building Player: Win32Exception:
ApplicationName=‘C:\Users\Jamie’s\AppData\Local\Android\android-sdk\build-tools\21.1.2\aapt.exe’,
CommandLine=‘package
–auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S “res” -I
“C:/Users/Jamie’s/AppData/Local/Android/android-sdk/platforms/android-21\android.jar” -F bin/resources.ap_’, CurrentDirectory=‘Temp/StagingArea’
(Filename: Line: -1)
System memory in use before: 31.0 MB.
Unloading 0 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0) System
memory in use after: 31.1 MB.