Has anyone encountered this artefact before due to a shader I think it maybe of how data is handled or whether its too much:
Without knowing what you want to achieve and what you are doing (in the shader) it’s kind of hard to tell you what’s wrong in the first place. I am assuming you are talking about the noisy pattern on the blue model, but I can’t really see it on the pink model, so perhaps not?
So in short:
- What are you not expecting?
- What are you expecting?
- What shader are you using? If needed, show code.