Hi
We ported our mobile game project from unity 2017.4 LTS to 2018.4 LTS and now I am going though all the new errors in Android platform. It seems that I am getting the following assert error on some scene loads (using SceneManagement)
Can anyone tell me what this is and how should I deal this?
Assertion failed on expression: ‘!(GetPersistentManager().IsStreamLoaded(pathName) && !GetPersistentManager().HasMemoryOrCachedSerializedFile(pathName))’
0x000000014145F5F8 (Unity) StackWalker::GetCurrentCallstack
0x0000000141465AA6 (Unity) StackWalker::ShowCallstack
0x0000000141347FEB (Unity) GetStacktrace
0x000000014014B768 (Unity) DebugStringToFile
0x00000001409C1682 (Unity) VerifyNothingIsPersistentInLoadedScene
0x00000001409D94D2 (Unity) LoadSceneOperation::IntegrateMainThread
0x00000001409DCFF1 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00000001409DCC8D (Unity) PreloadManager::UpdatePreloading
0x000000014098FF3B (Unity) InitPlayerLoopCallbacks'::
2’::EarlyUpdateUpdatePreloadingRegistrator::Forward
0x000000014098F697 (Unity) ExecutePlayerLoop
0x000000014098F763 (Unity) ExecutePlayerLoop
0x0000000140991DA1 (Unity) PlayerLoop
0x00000001413873C0 (Unity) PlayerLoopController::UpdateScene
0x000000014138538C (Unity) Application::TickTimer
0x00000001414E2C93 (Unity) MainMessageLoop
0x00000001414E497D (Unity) WinMain
0x00000001424E9ABA (Unity) __scrt_common_main_seh
0x00007FFC37077BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFC37ECCE51 (ntdll) RtlUserThreadStart
Any thoughs anyone?