so I was following a tutorial of making depth intersection using shader graph here: Understanding Depth Intersections with a Shader
it was basic but when I do same thing I get weird result.
please note that the tutorial was most likely in URP forward and I am trying it in HDRP deferred.
this is my result:
it could be an exposure thing? I turned it off the scene got all blown out white…
I am new to this and is pretty lost …