Strange behaviour of falling spheres

Hi,
I just tried to make a galton board that shows strange behaviour:

The spheres are prefabs (“Spielkugel”), I put 6 of them in the model to show the effect. When I run the scene, only 3 spheres keep lying on the lower horizontal board. Two of them disappear right at the start, one more falls through the board (“Grundplatte”) some seconds later, and the other three get through the cylinders correctly. I’ve tried this with other positions of the spheres, and I always lost 3 spheres at different times and places.

Does this have anything to do with the settings for the rigidbodies or do the spheres influence each other which makes it impossible to have more of 3 at the same place?

Thanks in advance

Andreas

Hi Andreas,

I had a similar problem a few days ago. I worked on it till 3am without solving it. Seems to be a bug in unity ???

Hopefully some expert can help you (me) …

Greetings,

Josef