Hi, I noticed a strange behaviour of light with the build-in Transparent/Diffuse shader.
I have attached three screenshots of an enemy object build from several textured planes with diffrent shaders.
SPRITE/Default, Transparent/cutout and Transparent/Diffuse. The first both work as expected.
Its for an 2D game, but i want it to be affected by a lightsource.
Both the build-in Transparent/Diffuse as well as the SPRITES/Diffuse make the object look like all overlapping planes where some kind of additive or semi transparent in the lighted areas.
Can anybody tell me why the Transparent/Diffuse reacts to light this way?
SPRITE/Default and Transparent/cutout:
Transparent/Diffuse (this one behaves strange):