I have a fairly large sprite sheet in a project I’m working on, but for some reason a few parts of the image (not the entire image and not each individual sliced sprite) are very blurry, even with the proper filter settings (Point). I have tried the following:
- Changing any of the other sprite
settings in the inspector, including “compressed” and “truecolor,” the same
spots remain blurry and nothing else
seems to change.
- Changing the scale of the sprite in
the scene does not seem to do much.
- I have tried to reimport the image
through right-clicking, but to no
- I deleted the image from the project
and imported an identical copy
(making sure that it is unique, as it
was not sliced). The same spots were
- “Generate Mip Maps” is disabled.
Note that in any other image editor, no blurs are present, and I have already confirmed that transparency is not the issue. When cycling through each sprite, I found that there seems to be a pattern in which the sprites gradually become blurry and clear, which may point to something if somebody knows anything related to this.
I would really appreciate some help with this, as it’s nothing that I can let slide.
If you would like screenshots, I’d be happy to post them