I have a quad with no visible mesh as a child of a visible 3D cube. The child quad has a Box Collider 2D on it. I’d like this box collider to be able to rotate independently of it’s parent by using z axis rotation. As you can see, when I use the editor to rotate the collider on z-axis (while the game isn’t running, in the editor) there is a strange result. I can’t work out what the problem could be. Please help
Old Solution, that is wrong now:
I have managed to find a solution. The child object had no Mesh Renderer. I don’t understand how that could have caused this odd behavior, however it works fine now with the Mesh Renderer on the child object disabled.