Hallo guys,
why is this code setting my rigidbody velocity to 0?
rigidbody.velocity = Vector3.Lerp(rigidbody.velocity, rigidbody.velocity, 0);
It makes no sence to me
Vector3.Lerp(rigidbody.velocity, rigidbody.velocity, 0);
is returning the right velocity, but if I set rigidbody.velocity with this line, the velocity is {0, 0, 0}
I am using C#
- RaverTiny