This is how the game looks in the editor and in windows builds:
However on android a circular effect is shown which blurs colours:
I removed lighting and even tried shifting the camera to the left but the circle remains centred…
However the circle radius increases when moving the camera forward and decreases when moving away.
What could be causing this? Thank you.
I had the same sort of thing with my Skybox shader.
Turned out to be a precision thing.
So you could try to edit your shader and see if there are any half or fixed variables used and change the one(s) that matter, to floats.
Hope it helps.
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Thank you, I removed the skybox material and it worked
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