I have some problem with some strange behavior withe the Rigid-body in combination withe Considers.
I try to let a box with a sphere Colieder on each outer point , slide in a half pipe (hitch you can see in the attached image.
To extend the slide i added the same part multiple times, they are snapped with vertex snapping perfectly together. If the box crosses the edge form one part to another, the box is hopping a little, this hopping is dependent on the speed of box.
Why is the box hopping when the collieder of the half pips are perfectly aligned?
This seems to be a problem with the way colliders work rather than anything you are doing wrong. The best solution (if possible) is probably to use a single mesh instead of separate sections but you may also be able to improve matters by having the sections overlap.
The problem is that the half pipe is a waterside witch is constructions of the single possible parts of an waterside (down up turns).
its possible to snap the colidermeshes to a singel colider mesh together (at level startup).
The problem with that solution is that if i combine all collider meshes the are one collieder mesh but are separated in single peaces.