Strange colors reflection but only in build, not in editor

Hello everybody,

I am using Unity 2017.1.1f1

maybe somebody can give me clue:

My game Looks fine in Editor:

I am Building x86_x64 with Gamma. Now same Scene Looks like this:

I set Gamma to linear in the Player Settings. Then I see strange black Areas wandering around when I move the camera instead of theses colorfull ones. I think it is the somehow lightened Areas… and there different shaders most of them Standard opaque.

I had postprocessing v1 attached with some effects and removed it, that did not help.

Turned on and off HDR also did not help.

It never happens in the Editor, Looks perfect there!

Any clue how to get rid of this strange Problem? Thanks a lot!

I am pretty sure it has something to do with the reflections. I also tried different Scene light Settings but did not help.
But when I started the build with the lowest Quality Settings the Problem was gone… any idea please?

Found the solution, it was a Problem with the global reflection, thanks for your interest!

i have the same problem. what was the solution in detail?

Turning on HDR on a Non-HDR System might be a Problem.
I had a Problem between Enviro and Postprocessing stack both v1 or v2 and Global Reflection.

I do not use Postprocessing anymore, I only wanted DOF Blur and found a better way (or at least for me better way).