Strange compiling error on the mono runtime

I am getting a compiling error when trying to test my game. I’ve uninstalled unity once then restarted my computer re installed it w/o removing the settings manually. I am using VS2013 with the plugin. Now before I go delete everything from Unity I was hoping you can help.

NullReferenceException: Object reference not set to an instance of an object
System.String.memcpy1 (System.Byte* dest, System.Byte* src, Int32 size) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/String.cs:2906)
System.String.memcpy (System.Byte* dest, System.Byte* src, Int32 size) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/String.cs:2948)
(wrapper unknown) System.Net.NetworkInformation.Win32_IP_ADAPTER_UNICAST_ADDRESS: PtrToStructure (intptr,object)
System.Net.NetworkInformation.UnicastIPAddressInformationImplCollection.Win32FromUnicast (Int32 ifIndex, IntPtr ptr)
System.Net.NetworkInformation.Win32IPInterfaceProperties2.get_UnicastAddresses ()
SyntaxTree.VisualStudio.Unity.Messaging.Platform.b__1 (System.Net.NetworkInformation.NetworkInterface i)
System.Linq.Enumerable+c__Iterator122[System.Net.NetworkInformation.NetworkInterface,System.Net.NetworkInformation.UnicastIPAddressInformation].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D1[System.Net.NetworkInformation.UnicastIPAddressInformation].MoveNext ()
System.Linq.Enumerable+c__Iterator1D1[System.Net.NetworkInformation.UnicastIPAddressInformation].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator102[System.Net.NetworkInformation.UnicastIPAddressInformation,System.Net.IPAddress].MoveNext ()
System.Linq.Enumerable+c__Iterator1D1[System.Net.IPAddress].MoveNext () System.Collections.Generic.List1[System.Net.IPAddress].AddEnumerable (IEnumerable1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List1[System.Net.IPAddress]…ctor (IEnumerable1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) System.Linq.Enumerable.ToArray[IPAddress] (IEnumerable1 source)
SyntaxTree.VisualStudio.Unity.Messaging.Platform.IPAddresses ()
SyntaxTree.VisualStudio.Unity.Bridge.Announcer.<.ctor>b__2 ()
SyntaxTree.VisualStudio.Unity.Bridge.Project+<>c__DisplayClass3.b__2 ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/EditorApplication.cs:231)

Looks like a SyntaxTree issue trying to do something over the network. There’s nothing Unity/Mono in the callstack.

Ya That helps explain why it went away when I moved to a different network