Hello everybody!
I have a very strange bug that happens rarely on Windows, but it crashes the game.
The Player.log is very obscure, but there is definitely something going on.
Does someone have an idea of what could be happening ?
The error seems to happens where there is a lot of Entity doing Entity stuff, but it’s not that easy to reproduce.
Thank you very much
Crash!!!
SymInit: Symbol-SearchPath: [--------------- WINDOWS STACKTRACE BLOCK ---------------]
OS-Version: 10.0.0
[--------------- WINDOWS STACKTRACE BLOCK ---------------]
========== OUTPUTTING STACK TRACE ==================
0x00007FF80600B59F (lib_burst_generated) burst.initialize.statics.09a7642d475d3f87ea772b19dfed0fbe_avx2
0x00007FF80636C737 (lib_burst_generated) 6cbe9b44f55dff161edecf05c9660a36
0x0000014F4149A94A (Mono JIT Code) (wrapper managed-to-native) object:wrapper_native_00007FF80636C720 (intptr,int,intptr,int,int)
0x0000015092AAB83A (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_intptr_int_intptr_int_int (intptr,int,intptr,int,int)
0x0000015092AAB75D (Mono JIT Code) Unity.Entities.ECBInterop:_forward_mono_ProcessChainChunk (void*,int,Unity.Entities.ECBChainPlaybackState*,int,int)
0x0000015092AAB693 (Mono JIT Code) Unity.Entities.ECBInterop:ProcessChainChunk (void*,int,Unity.Entities.ECBChainPlaybackState*,int,int)
0x0000014F4581EC23 (Mono JIT Code) Unity.Entities.EntityCommandBuffer/EcbWalker`1<Unity.Entities.EntityCommandBuffer/PlaybackProcessor>:WalkChains (Unity.Entities.EntityCommandBuffer)
0x0000014F4581E233 (Mono JIT Code) Unity.Entities.EntityCommandBuffer:PlaybackInternal (Unity.Entities.EntityDataAccess*)
0x0000014F4581DCEB (Mono JIT Code) Unity.Entities.EntityCommandBuffer:Playback (Unity.Entities.EntityManager)
0x0000014F458069CB (Mono JIT Code) Unity.Entities.EntityCommandBufferSystem:FlushPendingBuffers (bool)
0x0000014F45806803 (Mono JIT Code) Unity.Entities.EntityCommandBufferSystem:OnUpdate ()
0x0000014F45805A4B (Mono JIT Code) Unity.Entities.SystemBase:Update ()
0x0000014F458066B4 (Mono JIT Code) Unity.Entities.ComponentSystemGroup:UpdateAllSystems ()
0x0000014F45806393 (Mono JIT Code) Unity.Entities.ComponentSystemGroup:OnUpdate ()
0x0000014F45805A4B (Mono JIT Code) Unity.Entities.SystemBase:Update ()
0x0000014F4580585D (Mono JIT Code) Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate ()
0x0000014E88D151E8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF83584697E (mono-2.0-bdwgc) mono_jit_set_domain
0x00007FF835788444 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007FF835788530 (mono-2.0-bdwgc) mono_runtime_invoke
SymInit: Symbol-SearchPath: [--------------- WINDOWS STACKTRACE BLOCK ---------------]
OS-Version: 10.0.0
[--------------- WINDOWS STACKTRACE BLOCK ---------------]
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF4852910)
0x00007FFFF4852910 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF4852A1A)
0x00007FFFF4852A1A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF4852E8E)
0x00007FFFF4852E8E (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF4AC905E)
0x00007FFFF4AC905E (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF4ACB8EB)
0x00007FFFF4ACB8EB (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF4ACE9EC)
0x00007FFFF4ACE9EC (UnityPlayer) (function-name not available)
0x00007FFFF4ACEBEB (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF73D7A11F2)
0x00007FF73D7A11F2 (One Boss One Fight) (function-name not available)
0x00007FF8C8F17374 (KERNEL32) BaseThreadInitThunk
0x00007FF8CA11CC91 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========