Hey all, I’m pretty new to UI Toolkit, and trying to make a feedback tool in-game for my players. I have two issues that are troubling me:
- During runtime, the cursor is offset by about 8 lines in my text field for filling out feedback. This makes it very frustrating to edit feedback already written. I had a hard time showcasing this perfectly in the attached Examples screenshots, but during runtime preview in the UI Builder my cursor is displaying perfectly, while on the right side during actual runtime it’s at the end of sdfsdf line, but you can very clearly see it at the top of the text field instead of where I’m actually editing.
- Every bit of text has a substantial amount of aliasing during runtime, making it very difficult to read until I blew it up very large (like in the screenshot). Even then, it’s still pretty choppy. Are there any tricks to help this out in UI Toolkit?
We are using UI Toolkit 1.0.0-preview.6 because the newer previews actually broke our old UI menu system and we’re not ready to replace them. Waiting for a new preview that doesn’t have that bug :). If any of the above are known bugs with that preview version, then I’m happy to not worry about it until we can upgrade. But if not, they’re very frustrating issues I need to fix.
One other note for when you look at my uxml: yes, I know I really should be using a stylesheet for this thing. This is my POC for using UI Elements in our project, and I’ll switch to stylesheets when we start actually overhauling everything :).
Thanks so much in advance for any help or direction you can give!
6395009–713093–FeedbackTool.uxml.txt (4.46 KB)