i have this problem where a spaceship rotation can move around a tube left or right, the ship rotates left and right fine but when i let go of the button i want a smooth stop, a bit weird to explain but basically the damping works when i let go of the right key but not the left, im probably doing a basic math error so any ideas?
if(Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
rotation = -300;
}
else if(Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
rotation = 300;
}
if(rotation > 0)
{
rotation -= 1500 * Time.deltaTime;
}
else if(rotation < 0)
{
rotation -= 1500 * Time.deltaTime;
}
gameObject.transform.eulerAngles.z += rotation * Time.deltaTime;

i tried changing most these + to - and test around but without much luck, i dont really know wats the problem though?
– leonalchemistshould have probably changed that, but like i said, i've seen and tested that before but didn't work at all, tested your code also but teleports my player when i let go of the button, dont think those added lines are necessary for my case; still same issue as before unfortunately :/
– leonalchemistGhah! nevermind :/ found the problem which you couldn't have known.. had a stupid MathF.Clamp on my rotation limiting it from 0 to 300 instead of -300 and 300.. noob mistake, sry bout that and thx for the help regardless
– leonalchemist