I just ran a game i created for android for 10 minutes with my data on and it used 21 mb of data. This is a massive amount of data and on top of that there are no parts of the game that use the WiFi or the data explicitly. No ads nothing. Why is my game devouring data when I have never instructed it to do so. There must be some deafualt settings that cause this. I know hearthstone was made in unity and it only uses 1-2 mb every 20 minutes.
Any one got any ideas?