Strange Database failure...

Not sure what provoked it - I had a script that clearly existed say it was missing, so I removed the

[Guid(“77FACBA7-5CF5-4613-AFFA-83F154B121E4”)]

at the top.

Reloaded, it found the script. I went to save my prefab and this garbage spewed forth. It continues to happen each time I open unity, so I’m going to delete the Library/Bee folder.

and a few stack traces:

Invalid ILPostProcessor configuration: System.InvalidOperationException: Configuration not initialized
   at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
PostProcessing failed: System.InvalidOperationException: Configuration not initialized
   at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
   at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
Unhandled Exception: System.InvalidOperationException: Post processing failed
   at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Program.<<Main>$>d__0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Program.<Main>(String[]) + 0x20
   at Unity.ILPP.Trigger!<BaseAddress>+0x47890b
Processing assembly Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor-firstpass.dll, with 133 defines and 340 references
Invalid ILPostProcessor configuration: System.InvalidOperationException: Configuration not initialized
   at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
PostProcessing failed: System.InvalidOperationException: Configuration not initialized
   at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
   at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
Unhandled Exception: System.InvalidOperationException: Post processing failed
   at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Program.<<Main>$>d__0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Program.<Main>(String[]) + 0x20
   at Unity.ILPP.Trigger!<BaseAddress>+0x47890b
Processing assembly Library/Bee/artifacts/1900b0aEDbg.dag/Unity.2D.Tilemap.Editor.dll, with 133 defines and 253 references
Invalid ILPostProcessor configuration: System.InvalidOperationException: Configuration not initialized
   at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
PostProcessing failed: System.InvalidOperationException: Configuration not initialized
   at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
   at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
Unhandled Exception: System.InvalidOperationException: Post processing failed
   at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Program.<<Main>$>d__0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
   at Program.<Main>(String[]) + 0x20
   at Unity.ILPP.Trigger!<BaseAddress>+0x47890b

nope, deleting the library folder didn’t work :frowning:

deleted the entire library folder, reimported, closed all processes… completely broken

halp?

Yeah, my unity build is completely hosed. I’ll uninstall:

Oh this is exciting. Unity Hub can’t uninstall 2023.1.0b7

Update:

Had to delete the entire unity install, delete library, obj and one other folder, then reinstall, reimport and I am back on track again.

Can confirm I have this issue as well as trying out “Enemies” from unity repo on the asset store.

Hi,

I passed this by our devs and it looks like this is a known issue and we’re working on a fix.

Also relaying some additional info: