Hey guys, I’m having a problem. When I test my levels in unity the draw distance on grass and small objects is fine, but when I make a build of my game the draw distance in literally like a foot infront of my character. Has anyone else had this problem before? it’s pretty aggravating as I work on new grasses and plants and want to show my friends ![]()
Could this have anything to do with the quality settings?
Perhaps you play it at default good quality, while in your editor you have it set to fantastic. Not sure if this is the problem because I am not even sure if quality settings affect draw distance, but it is the only thing I could think of.