strange Error (m_IsVisibleInScene && IsInScene()) == m_IsVisibleInScene

Hi All,

i am facing a very strange error , i tried googling but couldn’t find much help except this link

http://forum.unity3d.com/threads/151839-Help-with-Weird-Error-(m_IsVisibleInScene-amp-amp-IsInScene())-m_IsVisibleInScene

The error i am getting is

(m_IsVisibleInScene && IsInScene()) == m_IsVisibleInScene

and the code where this error is occurring is

	Renderer[] renderers = root.GetComponentsInChildren< Renderer >();
	for( int i = 0; i < renderers.Length; i++ ){
		renderers*.enabled = false;	*
  •   }*
    

can someone please explain what this error exactly means.

Happens when there is no camera active