Strange error "TerrainRenderer.RecursiveCalculateLod&a

Hello,

for some reason in one of my scenes I cannot alter the terrain anymore, without getting lots of errors in the console like :

"
NullReferenceException: Object reference not set to an instance of an object
UnityEngineInternal.TerrainRenderer.RecursiveCalculateLod (UnityEngineInternal.QuadTreeNode node) "

This happens while running the scene , too, seems like, when the camera touches the terrain.

But I can definitely reproduce it while smoothing , raising or painting the terrain in the Editor (The terrain disappears then for a moment and the error message is fired).

Other scenes with terrains seem not to be affected.

Anyone experienced this behavior before ?

Should I file a bug ?

I would be happy for every piece of information, since it will be my UA 2009 game, that I have to submit in two days …

Thanks in advance,


oxl

This will very likely turn out to be a bug - it would be great if you’d file a report.

Thanks for your answer, I’ve submitted a Bug Report with a scene package.


oxl