strange flickering effect with NetworkRigidbody.cs

Hello,

I'm using the NetworkRigidbody.cs script to test my networking, and I managed so far to make a 2 player game syncronised. It's a game with two robots that can move on a map, and both robots can see each other move.

I first used State synchronisation and it worked, but it didn't have interpolation so I tried this NetworkRigidbody script from the official networking example.

The problem is, the other player's robot appears to be 'flickering' on the screen, for a fraction for a second they turn invisible, every 3 seconds or so. I'm testing locally with two unity players. Any ideas what I might be doing wrong?

Thanks! Nick

It maybe to do with the actual models itself, if you look at your object which contains your mesh in the inspector and tick the ‘Render when offscreen’ box. Then it should work