I wonder if this is a bug, or if there is a setting that I misunderstand.
(HDRP 2021.3.14f1)
Occurs when HDRP Quality is a specific setting
I’m not sure exactly which parameters are causing the problem.
I attached TEST_Quality.zip.
reproduction of the problem in the HDRP demo scene
Create two Virtual Cameras.
Camera Blends style is cut.
enter playmode
Set Active On/Off the vCam object to switch the camera
There’s a strange flashes occurs
This is possibly a bug in HDRP relating to temporal effects reset (which is invoked on a CM camera cut). Will try to get some HDRP team eyes on this one.
Thank you so much.
A few days later, I confirmed through additional tests that this is a good issue for HDRP Forum rather than Cinemachine.
(Without Cinemachine, i able to reproduce the problem with additional scripting with a normal camera)
I’m very sorry. Failed to delete the article i created in this forum.
(Is there a way to delete thread?)
So I wrote an additional thread to the HDRP forum https://discussions.unity.com/t/902877
But I was nervous because there was no interest…
It’s very encouraging to hear that you’re helping the HDRP team get interested.
I am using several Unity forums,
and the employees working at the Cinemachine team seem to be the kindest and most interested.
Thank you always for your kind help and interest.
you can apply it locally, you will need to fork the package (duplicate the source code and edit it), otherwise indeed your change on the read only package will be override each time you open the editor.
next version
Sorry for 21.3 I am not sure exactly when the fix will land and officially out - with christmas vacation even harder to predict, so maybe mid january
Is this applied to 2021.3.17f1?
I tried to find the information in the release note, but I couldn’t find it well…
Is there any way to see UUM-XXXXX cases without links?