Strange FPS drop


I was editing my UI yesterday, and before I went to bed, I noticed that the baseline framerate on my game had gone from ~130 to ~60.

I thought maybe I wrote an inefficient script somewhere, so I tried disabling my scene’s gameobjects one at a time, but even with them all disabled it still runs at ~60fps.

Is there a way to check what is consuming X number of resources, similar to the windows task manager?

My game barely runs smooth now during gameplay.


This is probably best done via the Profiler. You can read about it here: