Hello,
I was editing my UI yesterday, and before I went to bed, I noticed that the baseline framerate on my game had gone from ~130 to ~60.
I thought maybe I wrote an inefficient script somewhere, so I tried disabling my scene’s gameobjects one at a time, but even with them all disabled it still runs at ~60fps.
Is there a way to check what is consuming X number of resources, similar to the windows task manager?
My game barely runs smooth now during gameplay.
Thanks!