Heya, I’ve included a video just so you can see what I’m talking about; basically the gravity seems to change all of a sudden.
I’ve moved the center of mass to slightly beneath the car to make sure it doesnt tip all over the place, yet I tried removing this and the issue persisted. I’m using Translate instead of AddForce because it feels more controlled to me.
rigidbody.centerOfMass = centerOfGravity.localPosition;
transform.Translate(0,0,speed);
Anyone tried this/have any ideas?