My problem is two fold. I have a simple rough model I did, but it seems like no matter how I import it I get two issues.
First, my textures disappear (yup, they are uv mapped) and I get this weird gray thing that changes based on the rotation of the model. See the image below. Even without the texture working, that whole thing should be white.
Any help would be great. Thanks in advance.
hi, welcome…
Acording to the texture, if your model has uv layer, you can drag and drop the correct texture into your object and you will have it textured, looks like a material have not created, check in FBX import that Unity must to create a material for each texture and apply… I´m using Blender too, and i have not that problem… is highly recommended that you check FBX importer for options…
Try that, if your object continues to looks gray, tell us…
Good luck
Thanks for the help and the welcome royalGuy.
I have a better idea of what is going on. I got my texture and a normal map set up on it. I am using the bumped specular material type.
It seems that the gray is shading, but it’s super solid and the colors pop in as the model is rotating near a light. Whatever faces are slightly away from the light are dark gray instead of a small shade. Is there like an ambient light or another trick I can use to make it so that the shadow is not so dark?
yeah, maybe with ambient light you can solve it…
try to go to Render Settings:
http://unity3d.com/support/documentation/Components/class-RenderSettings.html
i guess could be a light problem too…does your light is directional?.. if that, you can try to create another directional opposite light with the color you want to get the back shadows…
Yup, seems that it was a lighting issue. My light in the scene is a point light. I realized as I moved the light around and added more lights, the mesh looked better. It’s just the shape of my mesh I guess. Thanks for the help all!