Hi,
I have a strange issue that is still happening in the latest beta where a shader will work for awhile and then just stop working forever until it is re-imported.
The thread:
Any thoughts what would cause this?
Hi,
I have a strange issue that is still happening in the latest beta where a shader will work for awhile and then just stop working forever until it is re-imported.
The thread:
Any thoughts what would cause this?
This is the latest line of code causing the error:
float3 worldPos = (i.cameraToFarPlane * depth01) + _WorldSpaceCameraPos;
creates this error:
array reference cannot be used as an I-value; not natively addressable.
until reimport, then the shader works fine.