Hi, this is a problem that I cant really explain so I will attach a picture showing whats happening instead. This happens whenever I add too many lights to the scene, I currently have 5 or so. See the pictures. As you can see from the pictures, the orange point light is shining across the wall next to it, however when i delete one of the other lights this stops happening and it starts shining as it should do. Thanks in advance, Matt.
The standard setting for “Fantastic” quality is set to allow 4 pixel lights, so it sacrifices the quality the lights, if you have more than 4. This behaviour can be changes by going to the quality settings.
Edit → Project Settings → Quality
Here you can changes the quality of the quality settings. Click on ‘Fantastic’ in the level matrix, then you can edit the count of Pixel Lights.