http://screencast.com/t/tKDwXnPjA
Does anybody know what’s going on in this video? All 3 yellow spheres are prefabs with point lights attached hovering just above the floor, which is a plane with a texture using the diffuse material and a directional light to gently light the areas not light by the prefabs.
When the video starts, all 3 points lights and the directional light are enabled. During the video, you can see that the top and bottom spheres look like they are producing no light, but when I disable the center one, they do (this also happens when I disable any one of the lights - the other two work - but I can’t seem to get them all to look right when they’re all enabled). Can anyone explain this?
I’ve triple-checked all their properties and they are identical (again, they are prefabs that have been reverted to match the blueprint prefab). I thought maybe it was an issue where they were too close together, but turning off the top or the bottom has the effect of making the other two work, so that’s not it. I also thought it might be a number of lights limit, but I know I can get at least 2 point lights and the 1 directional light affecting the floor, so that doesn’t seem to be it either (or if it was, why aren’t 2 lights working when the video starts?).