I have a texture that’s displaying strange lines on the transparent parts when importing into unity. Viewing the image on my PC shows it to be completely transparent. anyone know what’s happening here?
PNG files with transparency don’t mean there’s no color data where it’s transparent, it just means they have alpha data and that area is normally hidden.
If you use the texture on a shader that doesn’t use the transparency of the texture, which is any shader that’s opaque, it’ll just show the color data that’s there. If you want that area to be transparent you need to use a shader that is transparent.