Hi,
I have seen a rather strange behavior of unity towards extracted faces in maya 2008.
Briefly what I did:
- Polygon Box
- Extract one face, delete the rest
- apply texture to this face
- save out
Unity displays the face wth a lot of weird boxes around, e.g. a box called “translate”. somehow it still has the deleted data too. I tried to do a delete history in maya, but still the same. Does anybody know why this is?
Cheers
Gabriel